1 Commits

Author SHA1 Message Date
ranger 0675c9f7d8 fix: wink is now a real CSS animation, no longer sticks (v0.1.3)
The v0.1.1 wink was rendered as a static SVG (left eye drawn as a
closed curve). Once the 5% random gate picked the wink tone, the
left eye stayed closed until the next page render — if the
dashboard sat idle, Buddy was stuck mid-wink indefinitely. David's
report: "the eye does not unblink."

v0.1.2's lower probability (30% → 5%) reduced how often you'd see
the stuck state, but didn't fix the underlying issue.

This release makes the wink a real transient animation:

- sprite.php no longer swaps the left eye for a closed path when
  tone is wink — both eyes are always open circles in the SVG
- buddy.css adds @keyframes buddyWink that briefly closes the
  left eye (scaleY 0.1) for ~250ms every 2.5s, applied only when
  the parent has the .buddy-sprite--wink class
- right eye keeps its normal 5s blink — the asymmetry is what
  makes it read as a wink rather than a synchronised blink
- mouth/cheeks/label still differ for wink tone (those are valid
  static state changes); only the eye behaviour moved to animation

Net effect: when the 5% chance fires, Buddy now actually winks
(closes, opens, closes, opens) instead of freezing one-eye-shut.
2026-05-26 08:08:56 +01:00
4 changed files with 48 additions and 14 deletions
+19
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@@ -9,6 +9,25 @@ Format: [Keep a Changelog 1.1.0](https://keepachangelog.com/en/1.1.0/) — versi
---
## [0.1.3] — 2026-05-27
### Fixed — Wink no longer gets stuck
The v0.1.1 wink was implemented as a static SVG render (left eye drawn as a closed curved line). Once the random 5% chance picked the `wink` tone, the page rendered with one eye closed and stayed that way until the next page reload — and 95% of subsequent reloads went back to a non-wink tone, but if the dashboard sat idle, Buddy was stuck mid-wink indefinitely. David reported it as *"buddy has the wink face but the eye does not unblink."*
v0.1.2's lower probability (30% → 5%) reduced how often you'd see the stuck state but did not fix the underlying issue.
v0.1.3 makes the wink a real CSS animation:
- **sprite.php** no longer renders the left eye as a closed path when tone is `wink` — both eyes are always open circles in the SVG.
- **buddy.css** has a new `@keyframes buddyWink` that briefly closes the left eye (`scaleY(0.1)`) for ~250 ms every 2.5 s. The right eye keeps its normal 5 s blink. That asymmetric pattern is what makes it read as a wink rather than a synchronised blink.
- The wink animation only runs when the parent has the `buddy-sprite--wink` class, which is still controlled by the same 5% probability gate from v0.1.2.
- The mouth (asymmetric smirk), cheek opacity (rosier), and mood label (`Cheeky 😉`) all still differ for the wink tone — those are valid static state changes. Only the eye behaviour moved from static-state to transient-animation.
Net effect: when the 5% chance fires, Buddy now actually winks (closes left eye, opens it, closes it, opens it, etc., every 2.5 s) instead of freezing one-eye-shut.
---
## [0.1.2] — 2026-05-26
### Tuned — Wink probability lowered from 30% to 5%
+15
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@@ -24,6 +24,17 @@
animation-duration: 7s; /* sadder Buddy blinks slower */
}
/* Cheeky wink: when the mood-label picks the 'wink' tone, the LEFT eye
runs a faster, more dramatic keyframe that closes for ~250ms every
2.5s. The right eye keeps its normal 5s blink — that asymmetry is
what makes it read as a wink rather than a synchronised blink.
v0.1.3 fix: previously the wink was a static SVG render (left eye
drawn as a closed curve), which got stuck on the page until the next
render. Now it's a real transient animation, so Buddy unblinks. */
.buddy-sprite--wink .buddy-sprite__eye--left {
animation: buddyWink 2.5s infinite;
}
@keyframes buddyBob {
0%, 100% { transform: translateY(0); }
50% { transform: translateY(-4px); }
@@ -32,6 +43,10 @@
0%, 92%, 100% { transform: scaleY(1); }
94%, 98% { transform: scaleY(0.1); }
}
@keyframes buddyWink {
0%, 80%, 100% { transform: scaleY(1); } /* eye open most of the cycle */
85%, 95% { transform: scaleY(0.1); } /* closes briefly = the wink */
}
/* ── Dashboard widget ───────────────────────────────────────────── */
+2 -2
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@@ -5,7 +5,7 @@
* Plugin Name: Buddy
* Plugin URI: https://icanhelp.ie/buddy
* Description: Adopt a small companion that lives in your WordPress dashboard. Its mood reflects your site's health — published posts feed it, outdated plugins make it sick, clearing spam makes it happy. Gamifies WordPress maintenance with a bit of charm.
* Version: 0.1.2
* Version: 0.1.3
* Requires at least: 5.0
* Requires PHP: 7.4
* Author: David Keane
@@ -20,7 +20,7 @@
if ( ! defined( 'ABSPATH' ) ) { exit; }
// Plugin coordinates.
if ( ! defined( 'BUDDY_VERSION' ) ) { define( 'BUDDY_VERSION', '0.1.2' ); }
if ( ! defined( 'BUDDY_VERSION' ) ) { define( 'BUDDY_VERSION', '0.1.3' ); }
if ( ! defined( 'BUDDY_FILE' ) ) { define( 'BUDDY_FILE', __FILE__ ); }
if ( ! defined( 'BUDDY_PATH' ) ) { define( 'BUDDY_PATH', plugin_dir_path( __FILE__ ) ); }
if ( ! defined( 'BUDDY_URL' ) ) { define( 'BUDDY_URL', plugin_dir_url( __FILE__ ) ); }
+10 -10
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@@ -8,8 +8,10 @@
* dog / dragon / sprite / etc.
*
* Mood tone changes the expression: 'happy' = open smile, 'neutral'
* = flat mouth, 'sad' = downturned. Eyes blink via CSS keyframes
* regardless of tone (it's always alive).
* = flat mouth, 'sad' = downturned, 'wink' = asymmetric smirk + rosier
* cheeks + CSS-driven left-eye wink animation. Eyes blink via CSS
* keyframes regardless of tone (it's always alive); the wink keyframe
* lives in buddy.css alongside the regular blink.
*/
if ( ! defined( 'ABSPATH' ) ) { exit; }
@@ -45,18 +47,16 @@ function buddy_render_sprite( $species = 'default', $tone = 'happy', $size = 'md
aria-label="<?php echo esc_attr( sprintf( __( 'Buddy is %s', 'buddy' ), $tone ) ); ?>">
<!-- body -->
<circle cx="50" cy="55" r="32" fill="<?php echo esc_attr( $body_fill ); ?>" stroke="#c9941d" stroke-width="2" />
<!-- left eye -->
<!-- left eye — always an open circle in the SVG. When the
tone is 'wink', the buddy-sprite--wink class on the parent
triggers a CSS keyframe animation (buddyWink in buddy.css)
that briefly closes this eye every couple of seconds.
That way the wink is a transient action, not a stuck state. -->
<g class="buddy-sprite__eye buddy-sprite__eye--left">
<?php if ( $tone === 'wink' ) : ?>
<!-- Closed left eye for a wink: a downward curved line below the eye-circle's normal y. -->
<path d="M 35 46 Q 40 50 45 46"
stroke="#2c3338" stroke-width="2.4" fill="none" stroke-linecap="round" />
<?php else : ?>
<circle cx="40" cy="46" r="5" fill="#2c3338" />
<circle cx="41.2" cy="45" r="1.5" fill="#fff" />
<?php endif; ?>
</g>
<!-- right eye (always open, even during wink) -->
<!-- right eye always open, normal slow blink even during wink -->
<g class="buddy-sprite__eye buddy-sprite__eye--right">
<circle cx="60" cy="46" r="5" fill="#2c3338" />
<circle cx="61.2" cy="45" r="1.5" fill="#fff" />