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fix: wink is now a real CSS animation, no longer sticks (v0.1.3)
released this
2026-05-26 07:08:56 +00:00 | 5 commits to main since this releaseThe v0.1.1 wink was rendered as a static SVG (left eye drawn as a
closed curve). Once the 5% random gate picked the wink tone, the
left eye stayed closed until the next page render — if the
dashboard sat idle, Buddy was stuck mid-wink indefinitely. David's
report: "the eye does not unblink."v0.1.2's lower probability (30% → 5%) reduced how often you'd see
the stuck state, but didn't fix the underlying issue.This release makes the wink a real transient animation:
- sprite.php no longer swaps the left eye for a closed path when
tone is wink — both eyes are always open circles in the SVG - buddy.css adds @keyframes buddyWink that briefly closes the
left eye (scaleY 0.1) for ~250ms every 2.5s, applied only when
the parent has the .buddy-sprite--wink class - right eye keeps its normal 5s blink — the asymmetry is what
makes it read as a wink rather than a synchronised blink - mouth/cheeks/label still differ for wink tone (those are valid
static state changes); only the eye behaviour moved to animation
Net effect: when the 5% chance fires, Buddy now actually winks
(closes, opens, closes, opens) instead of freezing one-eye-shut.Downloads
- sprite.php no longer swaps the left eye for a closed path when