Files
rangerhq-buddy/assets
ranger 0675c9f7d8 fix: wink is now a real CSS animation, no longer sticks (v0.1.3)
The v0.1.1 wink was rendered as a static SVG (left eye drawn as a
closed curve). Once the 5% random gate picked the wink tone, the
left eye stayed closed until the next page render — if the
dashboard sat idle, Buddy was stuck mid-wink indefinitely. David's
report: "the eye does not unblink."

v0.1.2's lower probability (30% → 5%) reduced how often you'd see
the stuck state, but didn't fix the underlying issue.

This release makes the wink a real transient animation:

- sprite.php no longer swaps the left eye for a closed path when
  tone is wink — both eyes are always open circles in the SVG
- buddy.css adds @keyframes buddyWink that briefly closes the
  left eye (scaleY 0.1) for ~250ms every 2.5s, applied only when
  the parent has the .buddy-sprite--wink class
- right eye keeps its normal 5s blink — the asymmetry is what
  makes it read as a wink rather than a synchronised blink
- mouth/cheeks/label still differ for wink tone (those are valid
  static state changes); only the eye behaviour moved to animation

Net effect: when the 5% chance fires, Buddy now actually winks
(closes, opens, closes, opens) instead of freezing one-eye-shut.
2026-05-26 08:08:56 +01:00
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