0675c9f7d8
The v0.1.1 wink was rendered as a static SVG (left eye drawn as a closed curve). Once the 5% random gate picked the wink tone, the left eye stayed closed until the next page render — if the dashboard sat idle, Buddy was stuck mid-wink indefinitely. David's report: "the eye does not unblink." v0.1.2's lower probability (30% → 5%) reduced how often you'd see the stuck state, but didn't fix the underlying issue. This release makes the wink a real transient animation: - sprite.php no longer swaps the left eye for a closed path when tone is wink — both eyes are always open circles in the SVG - buddy.css adds @keyframes buddyWink that briefly closes the left eye (scaleY 0.1) for ~250ms every 2.5s, applied only when the parent has the .buddy-sprite--wink class - right eye keeps its normal 5s blink — the asymmetry is what makes it read as a wink rather than a synchronised blink - mouth/cheeks/label still differ for wink tone (those are valid static state changes); only the eye behaviour moved to animation Net effect: when the 5% chance fires, Buddy now actually winks (closes, opens, closes, opens) instead of freezing one-eye-shut.