0675c9f7d8
The v0.1.1 wink was rendered as a static SVG (left eye drawn as a closed curve). Once the 5% random gate picked the wink tone, the left eye stayed closed until the next page render — if the dashboard sat idle, Buddy was stuck mid-wink indefinitely. David's report: "the eye does not unblink." v0.1.2's lower probability (30% → 5%) reduced how often you'd see the stuck state, but didn't fix the underlying issue. This release makes the wink a real transient animation: - sprite.php no longer swaps the left eye for a closed path when tone is wink — both eyes are always open circles in the SVG - buddy.css adds @keyframes buddyWink that briefly closes the left eye (scaleY 0.1) for ~250ms every 2.5s, applied only when the parent has the .buddy-sprite--wink class - right eye keeps its normal 5s blink — the asymmetry is what makes it read as a wink rather than a synchronised blink - mouth/cheeks/label still differ for wink tone (those are valid static state changes); only the eye behaviour moved to animation Net effect: when the 5% chance fires, Buddy now actually winks (closes, opens, closes, opens) instead of freezing one-eye-shut.
80 lines
3.7 KiB
PHP
80 lines
3.7 KiB
PHP
<?php
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/**
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* Buddy sprite rendering — pure inline SVG, no image files, no GIFs,
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* no sprite sheets. CSS animations live alongside in buddy.css.
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*
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* Phase A: one species ("default") — a small round yellow chibi
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* character with eyes and a smile. Phase D will branch this into
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* dog / dragon / sprite / etc.
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*
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* Mood tone changes the expression: 'happy' = open smile, 'neutral'
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* = flat mouth, 'sad' = downturned, 'wink' = asymmetric smirk + rosier
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* cheeks + CSS-driven left-eye wink animation. Eyes blink via CSS
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* keyframes regardless of tone (it's always alive); the wink keyframe
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* lives in buddy.css alongside the regular blink.
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*/
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if ( ! defined( 'ABSPATH' ) ) { exit; }
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/**
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* Echo the inline SVG for a buddy character.
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*
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* @param string $species Currently only 'default'.
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* @param string $tone 'happy' | 'neutral' | 'sad'
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* @param string $size 'sm' (64px), 'md' (96px), 'lg' (160px). Just sets a class.
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*/
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function buddy_render_sprite( $species = 'default', $tone = 'happy', $size = 'md' ) {
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$species = sanitize_key( $species );
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$tone = in_array( $tone, array( 'happy', 'neutral', 'sad', 'wink' ), true ) ? $tone : 'happy';
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$size = in_array( $size, array( 'sm', 'md', 'lg' ), true ) ? $size : 'md';
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// Mouth path varies by tone.
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$mouth = array(
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'happy' => 'M 42 60 Q 50 70 58 60', // symmetric smile
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'neutral' => 'M 42 64 L 58 64', // flat
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'sad' => 'M 42 66 Q 50 58 58 66', // frown (curves up at edges)
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'wink' => 'M 42 60 Q 50 70 58 62', // asymmetric smirk — right corner a touch higher
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);
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$mouth_d = $mouth[ $tone ];
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// Body fill: subtle shift by tone.
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$body_fill = ( $tone === 'sad' ) ? '#d8b04a' : '#f4c64e';
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?>
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<svg class="buddy-sprite buddy-sprite--<?php echo esc_attr( $size ); ?> buddy-sprite--<?php echo esc_attr( $tone ); ?>"
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viewBox="0 0 100 100"
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xmlns="http://www.w3.org/2000/svg"
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role="img"
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aria-label="<?php echo esc_attr( sprintf( __( 'Buddy is %s', 'buddy' ), $tone ) ); ?>">
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<!-- body -->
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<circle cx="50" cy="55" r="32" fill="<?php echo esc_attr( $body_fill ); ?>" stroke="#c9941d" stroke-width="2" />
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<!-- left eye — always an open circle in the SVG. When the
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tone is 'wink', the buddy-sprite--wink class on the parent
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triggers a CSS keyframe animation (buddyWink in buddy.css)
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that briefly closes this eye every couple of seconds.
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That way the wink is a transient action, not a stuck state. -->
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<g class="buddy-sprite__eye buddy-sprite__eye--left">
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<circle cx="40" cy="46" r="5" fill="#2c3338" />
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<circle cx="41.2" cy="45" r="1.5" fill="#fff" />
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</g>
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<!-- right eye — always open, normal slow blink even during wink -->
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<g class="buddy-sprite__eye buddy-sprite__eye--right">
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<circle cx="60" cy="46" r="5" fill="#2c3338" />
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<circle cx="61.2" cy="45" r="1.5" fill="#fff" />
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</g>
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<!-- mouth -->
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<path d="<?php echo esc_attr( $mouth_d ); ?>"
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stroke="#2c3338" stroke-width="2" fill="none" stroke-linecap="round" />
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<!-- cheeks: not on the sad face; extra-rosy on the wink (cheeky vibe) -->
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<?php if ( $tone !== 'sad' ) :
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$cheek_opacity = ( $tone === 'wink' ) ? '0.75' : '0.55';
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?>
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<circle cx="33" cy="58" r="3" fill="#f4866a" opacity="<?php echo esc_attr( $cheek_opacity ); ?>" />
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<circle cx="67" cy="58" r="3" fill="#f4866a" opacity="<?php echo esc_attr( $cheek_opacity ); ?>" />
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<?php endif; ?>
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<!-- tiny feet -->
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<ellipse cx="42" cy="88" rx="6" ry="3" fill="#c9941d" />
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<ellipse cx="58" cy="88" rx="6" ry="3" fill="#c9941d" />
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</svg>
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<?php
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}
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